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Hashirama
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PostSubject: SnR Techinques   SnR Techinques Icon_minitimeFri Dec 19, 2008 11:04 pm

===
[ STAGE: THREE. ]

+ Seitai Taidan no Jutsu; Static Conversation Technique.
+ Description:
+-- A very simple communication technique that allows teammates in the near vicinity of eachother to communicate in a fashion that is both secret and not as noisy. Sending chakra to his voicebox the user transmits clicking sounds into the air, these sounds to a normal person may actually sound like very light whispering or wind blowing. However to a person who has this technique it is actually a code, that can be interpreted into what the original user is saying.


+ Kumo Houtai no Jutsu; Cloud Bandage Technique.
+ Requirements:
+-- Doruma Rangers Division.
+ Description:
+-- Used by Doruma Rangers who all of sudden have run out of bandages. Using chakra to form oxygen into a cloud+like wator vapor the user can then apply this bandage to a wound to stop it from bleeding. This bandage also has a very cold feeling to it and as such is also very good to use against burns and can also be applied to people who have heat exhaustion or heat stroke. The bandage itself is not very solid in the terms of consistency, while it is enough to seal a wound one could easily stick their fingers (or others kind of things) through the bandage and upset the wound.


+ Jissha no Jutsu; Photography Technique.
+ Requirements:
+-- Division 17.
+ Description:
+-- This jutsu is one of the quintessential techniques of Division 17 and is used in conjunction with a photography scroll. The user unrolls a part of the scroll and forms a set of handseals, then unblinkingly stares at anything he wishes as he places his hands on the paper. Upon doing so, an image begins to draw itself on the paper, taking one post to complete. This image is essentially a photograph of what the user saw with his or her eyes at the moment he placed his hands on the paper.


+ Hazusu Hari no Jutsu; Disabling Needle Technique.
+ Requirements:
+-- IRDU Divsion.
+ Description:
+-- A technique that is often used by the IRDU when they were known to hunt only people who had Sakoshi inventions. The users manifests lightning chakra into a form of Electromagnetic pulse and then forms a simple senbon needle, when thrown at an electronic device the device is disabled for five minutes.





[ STAGE: FOUR. ]

+ Gametsui Kenshutsu no Jutsu; Predatory Sense Technique.
+ Description:
+-- Forming a number of seals the user uses his electric+based chakra to receive senses that have become more acute then what is available to a standard shinobi. The technique lasts for a maximum of four posts and requires a cooldown of three posts after wards. While performing this technique the shinobi has a choice of which sense he chooses to enhance, once he has enhanced one sense he is unable enhance any other sense until the technique is completly dispelled (including cooldown).

+ The effects of each enhanced:
+-- Sight: The user's sight has enhanced to the point that he can see further away then one normally could (roughly 300 feet) as well as having an ability to "zoom in" on one aspect that he is seeing. However any attacks involving blinding in this state not only affect the user worse, but causes a major loss of equilibrium for an additonal post then is already alloted to being blind.
Hearing: The user's auditory functions have enhanced to the point that even the slightest of sounds pick up to his ears in a 300 foot radius, the user also has the ability to filter forms of noise so he can hear something specifically. In this state all Sound Genjutsus have an added duration of 1 post and Sound ninjutsu attacks perform more damage.
+-- Touch: Touch is a much more specific technique then the rest, the user's sense of touch has increased to a point that he is able to feel the ground and sense vibrations from a 100 foot radius around him, as if he was a human motion tracker. However the user must keep his hands to the ground to feel the vibrations, also the user feels every vibration around him and is not able to discern what it could possibly be, however distance is obvious depending on the intensity. However in return during this duration any pain you receive is intensified by one stage, so a hit by a stage one taijutsu feels like a Stage 2.
+-- Smell: Probably one of the most useful senses to ehance when you're looking for anyone, the user's ability to smell becomes so acute he can generally smell anything in a 300 feet radius, this becomes quite useful if you have struck blood on a target as you'll be able to smell the blood. However in order to properly track someone normally you would of have to of gotten a good smell of the person beforehand to determine their smell in this state. During the duration of this technique any major foul odors you are subjected to by surprise causes you to not make an action.
+-- Taste: Enhancing taste is only useful for spotting out specific poisons in food or drink, however depending from which group you come from you'll know specific points. Division 17 shinobi generally can detect that a poison is present in the food and will most likely be able to place what type of poison it is, it's effects, and how it was made. Doruma Ranger shinobi can detect a poison is present in the food and how one can cure it. IRDU shinobi can only sense that the food or drink has been tampered with. Gokusotsu shinobi know the same amount as Division 17 shinobi by default but elite force members that have backgrounds in the Rangers can also figure out the cures.


+ Bakuyaku Kassen no Jutsu; Explosive Tripwire Technique.
+ Requirements:
+-- Doruma Rangers Division.
+ Description:
+-- A higher+powered version of Static Strings which contain a much greater amount of electricity. This causes the strings to now be as visible as normal wire. Unlike ordinary wire however, when a chakra source comes into contact with it, the string will instantly detonate with the force of a Raikou Hitofuki. This also causes a thundering sound and as such becomes a signal that the trap has been springed.


+ Tobidougu Me no Jutsu; Projectile Eye Technique.
+ Requirements:
+-- Division 17.
+ Description:
+-- For this jutsu the user takes one post, and imbues a great amount of chakra into a thrown weapon, or a cluster of senbon, then attaches a chakra string to it, and throws them at an object that they can stick into. Now, the user must close at least one eye, and then he or she will be able to see a view from the end of the weapon, as if a wide+angle camera was attached to it. This technique remains effective for as long as the user holds onto the string and is supplying it with chakra, meaning he is unable to perform any additional jutsu or actions while he is using the camera.


+ Seiteki Shibari no Jutsu; Static Freeze Technique.
+ Requirements:
+-- IRDU Division.
+ Description:
+-- Forming a tightly bundled electric charge into the hands, the user then fires a small bolt that can go no longer then 15 ft. This bolt instantly converts to static electricity and binds the entire body of the opponent. Struggling against this technique sounds like popping electricity, an opponent who has a taijutsu at one stage higher than the hunter’s stage affinity in special forces techniques can escape, otherwise this jutsu will wear off after five minutes.


+ Akuma no Bikkuri no Jutsu; Devil's Surprise Technique.
+ Requirements:
+-- Gokusotsu Division.
+ Description:
+-- The user performs a number of handseals, then slams his hand into the ground, sending a bolt of electricity into it. The user is able to control the bolt as it travels underground, and can make it emerge from anything that is not a chakra source and connected to the ground. The bolt has the power equal to a Raikou Hitofuki, and can only emerge from objects within a range of 100 feet. The bolt can either be made to emerge on the same post as it was fired, or on the next post, however, either way the user must keep his or her hands on the ground until it reemerges.





[ STAGE: FIVE. ]

+ Kenshutsu no Kyuusho; Sense Vitals Technique.
+ Requirements:
+-- Doruma Rangers Division, Division 17.
+ Description:
+-- As usual when it comes to breaking a natural boundary one can often depend on the Doruma Rangers to do so, enhancing all senses at once the user can touch a single target and take the major vital signs of the targets such as blood pressure, heart rate, temperature, breathing rate, and overall brain activity for as long as the user can hold on to the target. Of course this technique only allows a user to have this sense, but the ability to interpret these signs are still up to the user of the technique. Doruma Rangers often use this technique to receive the vital signs of an injured comrade and make immediate decisions to their course of action. However recently Division 17 specialist have been able to learn this move as well, and as such use the ability to analyze a person's vital signs and see whether they are lying or not, becoming a sort of makeshift polygraph.


+ Hayashi Me no Jutsu; Eyes of the Forest Technique.
+ Requirements:
+-- Doruma Rangers Division.
+ Description:
+-- After performing a number of seals the user spreads his chakra into the ground, trees, etc within a 100 meter radius. Whenever a significant chakra source (read: any level of shinobi) enters this invisible boundary, the shinobi will be able to enter, but as he or she passes into it, an electric jolt of equal power to a static string will be delivered. Though this alerts the enemy shinobi, the user will instantly gain some knowledge about the enemy, such as basic physical appearance, chakra size and ability (allowing the user to place the enemy as a genin, chuunin, jounin, or sennin), and chakra element. Once one shinobi of any type (whether friend or enemy) has entered the area, the boundary dispels and the user has to perform the technique again.


+ Seiteki Sairoku; Static Recording Technique.
+ Requirements:
+-- Division 17.
+ Description:
+-- A rather tricky, somewhat bizzare, and overall rare technique used by Division 17 Specialists to gather accurate and reliable information. The user enters an almost trance+like state and begins recording every motion of a target within 100 ft in perfect detail. Afterwords the user can then mentally recall the recorded event and playback by mimicing the necessary electric impulses it would take to move just like he had seen. Sadly however since this does not mimic chakra usage or physical body conditioning it is almost futile to use this in the sense to copy ninjutsu or taijutstu techniques in perfect fashion. Other horrible disadvantages this move has is that it does not record audio in any form and one can only keep one recording in their body at one point (hence the reason it is rarely used).


+ Shihai Senbon no Jutsu; Manipulating Needle Technique.
+ Requirements:
+-- IRDU Division.
+ Description:
+-- The higher echleon of an old IRDU favorite, the move is very much the same in the sense that the user takes his chakra and forms it into an electromagnetic pulse and thes forms a senbon needle. However this pulse is much more different from the last one, while the last one was only able to disable electronic equipment this one enables the hunter to manipulate the piece of electronic equipment to do what he wills it to, as long as it does not involve it being destroyed.


+ Shunshin no Tsuitou; Shunshin Tracking Technique.
+ Requirements:
+-- IRDU Division, Gokusotsu Division.
+ Description:
+-- After years of research, Cloud shinobi finally created a method to counter the Shunshin no Jutsu. Many a missing+nin has escaped capture by using this jutsu, but no longer. Now, if a target uses Shunshin no Jutsu to leave an area, the Cloud shinobi can, in his next post, go and stand in the exact spot that the target was at when the Shunshin was used. The Cloud shinobi then forms some handseals and is transported to the same location that the target was taken to. Although it does take a significant amount of chakra to use this technique it is still very possible to use this ability and have enough to continue fighting.

*Note: This technique cannot trace "Katon Shunshin."
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Hashirama
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Hashirama


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Join date : 2008-12-17

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PostSubject: Re: SnR Techinques   SnR Techinques Icon_minitimeFri Dec 19, 2008 11:05 pm

[ STAGE: SIX. ]

+ Junsei Raiu Bunshin no Jutsu; Pure Thunderstorm Clone Technique.
+ Description:
+-- Most villages have some form of high level clone, and thanks to a former Raikage’s research the Cloud Village is no exception. Recently developed and released only to members of the specialized forces. Forming a number of hand seals this clone literally emerges out of the body like it was dividing itself from the user, however this clone is much more than a hollow bunshin, every aspect of the user has been recreated through the use of lightning based chakra, even the user's organs. The clone lasts as long as the user wills it, or until it receives a single direct hit in battle. In comparison to the user this bunshin is at the same physical ability as it's creator, and even carries half of it's taijutsu bonuses. Although not able to perform ninjutsu, since the clone has it's own personal organ set completly made of electrically charged chakra it can be used as a beacon to aim lightning ninjutsu at, and can use the Current Transfer technique if the user has it as well.


+ Daishizen no Chuukou; Nature's Resurgance Technique.
+ Requirements:
+-- Doruma Ranger Division.
+ Description:
+-- In the beginning a Doruma Ranger is generally trained in the methods of emergency first aid, but is generally only able to perform his practices by methods of standard medical equipment. However with experience in both combat and medical practice the ability to mold chakra to the point that it can speed up the body's cells become possible. In this particular technique the Ranger performs a number of seals and brings his hands upon the wound, infusing it with the special form of electric based chakra that speeds up the body's cells to heal the wound unto that of a scar. The process is overall painful for the patient as the the the practicioner's hands feels very hot on the skin and as such burns, however the Ranger must keep his hands on the wound for an additional post as the wound heals; as such the target must stand still as well. This technique heals minor cuts and scrapes to major gashes, but only repairs damage to the surface and as such is not the ideal treatments if organs have been opened.


+ Aijirushi no Shidan; Mark of the Division Technique.
+ Requirements:
+-- Division 17.
+ Description:
+-- Considered one of the more tricky techniques created by the wily intelligence operatives, after performing a number of seals the user collects chakra to his hand and then places this hand on a target sending chakra through his body and putting an odd mark wherever the hand touched him. The two are now connected to eachother in an odd fashion, whenever the user is within possible range of his target he can close his eyes in meditation and see and hear anything the target does. On a willing target this range is around 500 yards, on a non willing target around 95 yards. To remove the mark from the body is quite simple, on an unwilling target all they must do is see it and it will disappear or have someone else see it and tell him about it, and on a willing target all one must do is show someone else the mark and it will disappear. As long as the user is marked the person who put the mark on him can see and hear everything he does when in range.

*Note: The mark is whatever the planter chooses to make it, and could even take the form of a seal should the user will it to (of course giving it only the appearance of a seal, no merits or flaws). However the poster must say what appearance the mark takes the moment the technique is performed.


+ Junsei Raikou Senbon no Jutsu; Pure Lightning Senbon Technique.
+ Requirements:
+-- IRDU Division.
+ Description:
+-- Much like the well known Cloud+nin technique named "Pure Lightning Kunai" this technique should not be underestimated just because it's an elemental projectile technique. Much like it's predecessor this senbon needle is made out of pure, concentrated lightning however unlike it's predecessor it was made to go much faster then it could be thrown, as such even the thickest of metals can be penetrated or even a series of structures. And to cause even more trickiness since the projectile itself is no bigger then a standard issue senbon needle generally the entry and exit wounds are generally the same size and difficult to find sometimes on a cadaver.


+ Raikou no Inukugi; Lightning Spike Technique.
+ Requirements:
+-- Gokusotsu Division.
+ Description:
+-- The user, by charging raw electricity into their hands instead of normal static, creates a charge strong enough to travel through the air itself. With a maximum range of 50ft, this long spike of pure electricity is thrown with incredible speed towards a single target. If it hits a human being, the impact would leave scorched flesh and caused a 3rd degree burn. The real danger of this technique, however, is the electrical discharge into the target’s nervous system. Without a well trained body, or some serious luck, the jolt is strong enough to cause cardiovascular arrest – or at the very least some major difficulty moving and breathing for the next post.





[ STAGE: SEVEN. ]

+ Hayashi Ejiki no Jutsu; Prey of the Forest Technique.
+ Requirements:
+-- Doruma Rangers Division.
+ Description:
+-- Often used by high+level rangers as a final insult to an ambush attack. Spending an entire post to mold chakra the Ranger then performs an additional low level ninjutsu attack, if this attack hits the opponent the chakra the Ranger was molding injects itself into the target and begins to emit a sort of odd smell for the rest of the thread. Besides being a smell so distinct and strong that the ranger can track the user if he were in the area the smell lures animals towards the target and makes them act more aggressive then usual, even going so far as to attack the target. Once the thread is done the character is removed of this smell.


+ Bunshin Dendou no Jutsu; Clone Transmission Technique.
+ Requirements:
+-- Division 17.
+ Description:
+-- Almost every espionage agent wishes that he or she could split himself up and be able to gather information about an area in half the time, or to scope out the security of an area, without having to stick his or her neck out. Division 17 has this most coveted of intelligence gathering jutsu in order to fulfill that very desire. To perform this jutsu, the user must have at least one physical clone "alive" nearby. The jutsu enhances the bunshin, placing a seal on all of them so that, if and when a clone is destroyed, all knowledge that it gained from the time the seal was placed on it will transfer back to the user, in return for performing this technique on a clone you drain large amounts of chakra from it and as such doesn't even have the ability of a level 1 elemental bunshin. Another interesting fact is that if the clone is attacked by an enemy ninjutsu ability the clone relays useful facts about the technique such as what kind of element was used, intensity of element, amount of chakra used, and how fast it hit the bunshin.

*Note: This jutsu cannot be used for training purposes, but is permissible in combat situations. However, the creation of bunshin and the use of this technique must take place in two separate posts in a combat situation.


+ Kogane Senkou no Jutsu; Gold Flash Technique.
+ Requirements:
+-- IRDU Division.
+ Description:
+-- The IRDU often spend most of their assassination related missions in the shadows, killing with little to no sound, and no one realizing the mark is dead until it's to late. However sometimes an IRDU related assassination is meant to make noise, or sometimes the hunter needs a way to escape and as such needs to create a diversion. This technique was created with this idea in mind, but has proven to be useful for many other purposes. After flashing a number of seals the hunter creates a long, thin, bayonet sized blade by putting his closed fists together and pulling the blade from one fist with his favored hand. In general this blade is not able to be used in the sense of fighting, rather it is meant to be thrown at a target (be it an object or a living thing). In this manner, the blade has a range of 500 yards. The moment the blade is thrown, a string of chakra is connect to it, the source being the user himself. Once the blade has hit it's target, the user is now tethered to the object and as such has a plethora of options available to him, however the outcome is always the same, an explosion with power, size, and range of two explosive tags with an additional 15 feet of electrical discharge with the power of Raiton Hitofuki. Due to this nature of the projectile, it also has a minimum range. It must travel at least 50 yards to be at all effective.

+-- One option is with the string still attached to the user's hand the user can separate the string from the blade and cause detonation. Another is with the string still attached the user can remain still and with his hand gripped tight on the string he can wait until the target moves causing the string to break on it's own and detonate. And the last option the user can tie the string to a tree, and with the string no longer connected to a chakra source begins to disintegrate and after four posts of the user the string separates from the blade and detonation occurs.


+ Hebi no Me; Snake Eyes Technique.
+ Requirements:
+-- Gokusotsu Division.
+ Description:
+-- Much like the term used in a dice game this technique is generally a loss for everyone. Combining both nervous impulses with chakra based electricity the user produces a huge charge of electricity that is kept within the body (this whole process takes one post). Then once the user gets close enough to his target he holds on to him and releases the charge, erupting into a close range explosion of majorly heated electricity. This causes the target to pretty much die from extreme burns, electrical senory overload, and will most likely leave the target a blackened, smokey, corpse missing sections of his body. In return the user loses all forms of conciousness and develops major burns as well pretty much disallowing him from participating in the thread any longer.

*Note: Keeping the charge in your body for any longer then five posts causes the death to the user. Unfortunately the body just can't handle such a huge amount of electricity contained in the body.


+ Enrai no Jutsu; Distant Thunder Technique.
+ Requirements:
+-- Gokusotsu Division.
+ Description:
+-- Taught only to the worthiest members of the Gokusotsu, this technique is solely designed for long range assassination attempts. By biting the thumb and smearing the blood on their bare, outstretched arm the hunter is able to use a highly specialized magnetic field to not only form the drop into a fine needle, but to accelerate it to a fraction of lightspeed. Incredibly hard to perform and even the best members require nearly two lines of charging and the utmost in concentration.

+-- Needless to say it cannot be used while the user is actively engaged in combat. After this, the liquid projectile is fired so fast that it disintegrates in a mere fraction of a second. Sheer velocity however, not only sets the very air on fire in its wake, but propels it nearly three miles before it completely dissipates. Any person who takes a hit from this is dead. The impact of the air behind the needle alone will blow a two foot hole through someone’s chest, and the shock from that will certainly kill someone even if you don’t count the missing vital organs.
===
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